The darkness game guide


















Full game walkthrough for all 50 achievements in the darkness. The dark side game walkthrough featuring annotated screenshots from actual gameplay!

It should take between 12 and 14 hours to complete. This document contains a complete darkness and flame: For the most time you will be following a trail of blood or a blue flame, meeting various characters on your way.

Start off on easy difficulty, as most starbreeze titles allow you to do so and obtain the hard mode achievement at the last checkpoint. Ladies and gents, welcome to the story walkthrough. This stage is basically all about going up. This way you will reach a dying pandora, who. If your darkness energy is low then the demon heads will suck up the darkness to replenish itself it looks like they are sucking up a dark mist.

Walkthroughs, items, maps, video tips, and strategies. Singapore's media development authority once banned the darkness over its excessive violence. YES NO. In This Wiki Guide. A seamless and unique blend of modern crime drama and supernatural horror, as a mafia hitman struggles to control his new, terrible powers.

Release Date. Plenty of the cops here have AKs and such, so you won't want to deal with them head-on. Luckily, the Black Hole will deal with them quite nicely, allowing you to simply wait for a second, then eat their hearts. Black Hole will let you power through much of the rest of the game without a problem.

After you get to the second floor, poke around near the showers and sauna area and you'll eventually find a room filled with cops and guns. A single Black Hole will tear the defenders apart, allowing you to ransack the room for equipment, as well as nab the briefcase. With it in tow, you can start backtracking through the baths, where SWAT teams have been sent to deal with you. Again, the Black Hole acts as an instant kill on these guys, so you shouldn't have too many problems.

A helicopter will hover over the central area here, but if you fire a Black Hole close enough to the glass ceiling, it is possible to take it down and earn the Anti-Air achievement if you're playing on the From there, head back down to the City Hall station and talk to Darke again; he'll warn you about another ambush up ahead, in the subways.

You'll hear the chatter well before you reach the soldiers, so when you do wind up spotting them, start chucking Black Holes at their position to take them out and damp the lamps they've set up for you.

Fight your way through the tunnels until you reach the Fulton St. Shrote will call you soon afterwards; you'll make a meet at the Trinity Church. Head to the Canal St. The church itself will have its doors open now, if you check around in the cemetary. If you've read Tony's letter in your inventory and pay attention to the loading screens, you should have an idea of what's going to happen here….

You'll need to use all your wiles to get the police officers to block the light long enough for you to recharge your powers. Head into the church for a heck of a fight. After you lay down the briefcase, a boatload of SWAT members will flood into the church. There will be some gateways on the ground floor, so try to bring in a Gunner to help you weed out the soldiers on the ground while you Black Hole anyone that fires on you.

Try to stand under the overhangs on either side of the church; that will prevent half of the soldiers on the balcony from firing at you. If you can survive the soldiers on the ground floor you should have plenty of M4 ammo to take them down with , then finishing off the soldiers up above shouldn't be a problem. Be prepared for when they hit the floodlights, though; either Black Hole them or shoot them out to give you back your cover of darkness.

After the fight's over, Shrote will tie you to a chair. Use all five dialogue prompts on the two cops near you, and they'll continually walk over and block the lamp that's on you.

When all five prompts have been used, you'll have enough power to use your Demon Arm. Do so to finish up the chapter. Your goal now is to fire the cannon that you've moved, but…it has no ammo. You'll have to search for some. You can leave the cannon now, but don't cross the bridge in front of it. You can't go very far, and planes will strafe you. Instead, head behind the cannon and follow the zombie soldiers across a ledge until you reach a bunker, which in turn leads you to some sewers.

That'll lead you back to the village. Use your Demon Arm to knock off the grate leading to the river running underneath the village, then find the path leading back up to the streets. Ask Frances Fox about Tony, and he'll tell you that he ran off to the trenches.

Search around town until you find the crawlspace leading back to the trenches. Speak to Charlie Hazelgrove in the sewers to obtain a keepsake for his wife, whom you might've seen in the present-day New York.

Shoot directly into this thing's mouth, and you'll eventually kill it. When you reach Tony, walk to the side of the tank and climb up to the guns. What follows is a lengthy little tank ride which is a rail shooting sequence: you can't steer the tank, but you can fire the guns.

Shoot down the planes and tanks as best you can the planes are tricky to shoot, but there's an achievement for nailing six of them.

It's difficult to die here, at least on Medium difficulty. Just pay attention to Tony's callouts and attempt to shoot anything that shoots you.

At the end of the ride, you'll be attacked by a huge monster that looks a bit like a Shambler from Quake. You'll still be in the tank, so just unload on its mouth when it opens it and eventually the monster will go down. When you regain control of Jackie, listen to Tony's words before exploring a bit. There are two exits here. The one near the monster's body will lead you to a collectible, but the hallway behind Tony is the one that you need to take to move on. Eventually you'll find the entrance to the German Castle.

The shell you need for the cannon is right in front of you when you arrive here. Kill the guards, move up to the walkways, pull the lever to open the door, then jump onto the shell and find the switch that starts the engine. That'll take you back to the cannon, where the shell will automatically be loaded. Kill the guards, climb back to the control room, and fire! Exit the cannon and cross the bridge. There's a collectible near one of the lights on the bridge, near the entrance to the castle.

Head into the castle hall beyond the destroyed gate. When you reach the hallway, activate all of the extraction machines that you find yourself near. You'll wind up giving up most of your powers, which the Darkness does not find amusing. As Jenny tells you, fighting will only make it stronger. Thus, what you need to do is shoot out the Darklings it summons, then walk straight up to it. Don't click on "Accept It"; just walk as close as you can to your enemy and it should be absorbed into your body.

That will let you control it, theoretically, and will also warp you back to New York. Leave from the orphanage here and head to the subway.

Vinny should be in the Fulton St. Speak to him, and he'll tell you to track down Butcher, who's apparently helping out Aunt Sarah on the Lower East Side. Head over to her house and ring the bell to speak to them. The Mother of God winds up being the Santa Maria, a drug boat that Paulie's using to ship drugs into the city. If you manage to take it out, that'll probably wind up sealing Paulie's deal once and for all. Butcher wants you to hit up Grinder's Lane; there's a radio at the abattoir that you can use to call the boat in.

You'll have to fight your way through the abattoir to reach the radio, since the gates to the meatpacking plant are locked; the radio is located near where you picked up the can of gasoline way back when.

Have your Black Hole power ready when you leave the radio room, and use it on the car that busts through the gate for a few easy kills. After calling in the boat, return to the subways and call Butcher.

He won't tell you anything you don't already know, so head over to Pier The captain of the boat here is who you need to kill. Plenty of guards are at the pier, so do what you do best and rub them out. The boat is docked by the pier, and is lightly guarded…at least on the outside.

When you cross over to it, though, you'll find that there are plenty of well-armed soldiers inside of it. Luckily, the confined spaces lend themselves to your Black Hole power quite well. At this point I think we can all agree that Black Holing is essentially like using a cheat code?

Anyway, there's one set of steps leading to the cargo hold inside the boat; that's a dead end. Two paths lead upward; one inside the boat you'll need to stack some crates with your Demon Arm to compensate for a destroyed bridge , and one outside. Either one will lead you to the captain of the boat, whom you're supposed to kill. With him dead, hop back to the pier to get a text from your Aunt Sarah, who is under attack by Paulie.

You'll need to clear out the reinforcements on the pier and head back to the Lower East Side to help her out. Book it back to Aunt Sarah's place and head inside. She and the rest of the old timers are holed up inside, so you'll have to help them out and defend the house from the goons that are attacking it. Nothing too difficult here: just find a broken window and shoot the soldiers as they crouch behind their cars.

When enough of them die, Butcher will drive up and give you the ultimate tip: Paulie is taking refuge on an old abandoned lighthouse out in the water. To get there, you'll have to return to Pier 19 and take a boat out to him. Hmm, a lighthouse. Sounds perfect for a guy whose powers get shorted out in bright lights. Head to the pier and find the boat on the left side, near the small dock with a set of steps leading to it.

When you hit the boat and take off, it's a one-way trip. If you have anything you still need to, do it now; otherwise, take the boat ride and head on. A total eclipse of the sun will presage your assault on the lighthouse. From the lighthouse docks to the house is a heck of a run-and-gun shoot-em-up. You're going to come under fire as soon as you hit the steps, and there won't be many places to hide and recharge your shielding, although knocking out a few of the lights on the landing will help.

It's best to just keep moving, and let your Darklings do the work whenever it's convenient. Luckily for you, the Darkness will take over here and summon Darklings on its own accord, so you'll have plenty of them scurrying about. Eventually you'll reach the main entrance to the castle, where the real fun begins.

Soldiers will continually stream from the entrance and fire on you, so you'll want to dim the lights with gunfire and then use your Black Hole power to clear as many of them out as possible. It's not necessary to kill everyone here, and indeed it's not even possible, since reinforcements will continually arrive.

Just clear the doorway and move up to it to launch a cutscene. When you reach the interior of the mansion, the Darkness will kill most of the defenders by itself, with only minor opportunities for you to act.

Paulie's time has finally come. After the Darkness kills a number of unarmed prisoners, and one of them begs for your life, you'll be able to guide Jackie around the mansion. Head back to the main stairwell and head upstairs. If you poke around long enough, you should find an area where the soldiers were fortifying themselves earlier. Head through the doors here to reach a balcony with a door that leads up to the lighthouse.

When you finally catch up with Paulie, you don't really have many choices as to how to proceed. You'll need to shoot him or injure him in some way to force him to fall to the ground, where he'll proceed to beg you for his life. If you decide to hear him out, he'll eventually grab a pistol and start shooting at you, so feel free to put him out of his misery to see the game's ending. Note that it's currently unclear whether or not there are multiple endings to the game. If it winds up that there are, we'll update this guide with details!

That should take down the chopper. Use a two-handed weapon, like the shotgun, and use the left trigger to perform a melee kill. This appears to revolve around the number of kills that you achieve with each of your Darkness powers. Check the Achievements menu for progress and try to kill enemies with the powers that you're not using very often.

Got a news tip or want to contact us directly? Email news gamespot. Weapons and Darkness Powers You're going to come across plenty of different ways to kill guys in The Darkness, some of which will be more useful than others. Guns, Guns, Guns! Who Needs To Reload?

Darkness Powers The Darkness that infests you in the game also brings with it a great deal of powers that you can use to further your goals in the game. Some of the powers are more effective at this than others, though… Using and Recharging Your Powers Devouring hearts is necessary if you intend to gain more Darkness Energy. Devouring Hearts and Darkness Level If you kill an enemy, you can walk over to his body and devour his or her heart. Powers Creeping Dark The Creeping Dark power allows you to detach a tentacle from your body and send it out to scout or kill opponents without approaching them physically.

Demon Arm If you haven't gotten your fill of tentacles, then the Demon Arm will serve your needs well. Darkness Guns The Darkness guns act as something like infinite-ammo weapons that draw upon your Darkness Energy instead of physical ammo. Black Hole The Black Hole will make the last quarter of the game revert to easy mode. Darklings Throughout the game, you'll find various Darklings that you'll be able to summon and use as pets, in a sense.

Summoning and Caring for Darklings Darklings are summoned at Gateways, which are glowing holes in the ground that you can only see when your Darkness shield is up and activated. Berserkers The first Darkling you get is the Berserker. Gunner Gunners aren't the best teammates to have around, but at least they give your enemies something else to shoot at. Kamikaze The Kamikaze is similar to a Berserker, in that he'll attempt to get close to an enemy, but unlike a Berserker, he'll detonate himself when he does wind up close enough to do so, killing any nearby enemies as well as damaging you and your other Darklings.

Lightkiller The last Darkling you unlock has an electrical capacitor on its back. Walkthrough This walkthrough is written for the Medium difficulty of the game. Exteriors You might want to turn around there, buddy… Eventually you'll reach an exterior area of the level, where a sole worker has his back turned to you.

Cemetary After getting blasted out of the building, you'll come out in a small underground area. Using The Darkness The Berserker you summon here can push the car away. The Subway When you hit the subway, your girlfriend Jenny will page you. Jenny's Apartment When you blow out the candles here, feel free to tell Jenny whatever you like here; she'll react in different ways depending on what you say. The Trek to Hunters Point This chopper will take you out if you give it enough time to do so.

We will post more walkthroughs later. Make sure to have enough resources in the backpack to craft essential tools because they can break once their durability reaches 0. You can use the workbench to repair the tools. Have a torch in the night as shadow monsters get an advantage in the battles during the night. Explore and find water, food. Keep exploring and you will find lots of hidden and secret items; could be clothes, items, magical items, resources, and more. Leveling the main character: at the bottom, see that green gauge?

When it fills completely, you level up. Gain EXP by gathering the items, slaying down the enemies. In The Wild Darkness game, you can get totems and blueprints from the remains. Go to the main screen of the game. There are three that you can open; old collapsed remains can be opened by watching a video ad.



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